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Sookahr is in exile, marked a traitor and separated from his home and his lover, Viirlahn. If he means to release the citizens of the Burrow from the corruptions that plague them, he’ll have to venture deep into the jungle that nearly killed him once before. He must negotiate a new way for his people, and with the help of an unlikely ally, perhaps win a victory for their rodent servants as well.


In a hostile new world populated by ravenous insects, drug-addled lizards, and the dark secret hidden in the belly of the serpents’ nursery tower, Sookahr must face his deepest fears.


Sometimes the hardest part of being the hero, is knowing when not to.



Come forth, for you are special.

Sookahr the architect is just one of many snakes within Serpentia, an underground society where snakes and their rodent companions have lived in peace for as long as anyone can remember. Their destinies are preordained at birth, when they are fit with skymetal bands to enhance the telekinetic powers that aid them everyday.

Given an opportunity unheard of for a snake of his caste, Sookahr and Kwirk, his mouse aid, venture to a recently-destroyed outpost at the far edges of Serpentia, hoping to redesign the structure and prove his skill as an architect. But something watches from the jungle, and whatever attacked the outpost is poised to strike again. Will Sookahr's drive to rise above his station get his team killed? Or will he respond to the call he's heard since birth, and be the hero who can save them all?